Hey, I had a question about GoodbyeDPI. In a comment on Hacker News, the author mentioned that GoodbyeDPI uses something called “Fragmentation” which actually refers to shrinking the TCP window size to force the operating system to send smaller TCP packets.
Does this mean GoodbyeDPI is splitting TCP packets into smaller pieces? So, if I run GoodbyeDPI with a modeset of 6 (which sets the HTTP/HTTPS fragmentation value to 2), does that mean all HTTP/HTTPS traffic gets chopped up into twice as many packets? Could that introduce latency or reduce performance for online multiplayer games? Could the extra fragmentation from GoodbyeDPI impact smoothness of gameplay?